
Small question for the coder Zeroth
Hi
This is a small question for Zeroth.
First off, I have followed the progress of your mod Hexen:Edge of Chaos for some considerable time - it sure looks fantastic and I cannot wait to try it. Hope it will be soon!
This question on your forum is with regard to this thread over on Doom 3 world (
http://www.doom3world.org/phpbb2/viewto ... 56&t=23461), where BloodRayne suggested that it would be OK, to approach Zeroth.
With this question, I am in no way suggesting that you reveal trade secrets or just give away your hard work, but was wondering if you would be prepared to share some / any of the techniques that you used to implement 'hub-like' / non-linear level transitions in your mod in particular to do with any SDK changes.
Hope you would consider this request as we would be really grateful for any suggestion or assistance in any way as we need to implement this style of map / level transition for Arx - End Of Sun - which is a D3 1st person RPG mod in progress.
Many thanks in advance.
Regards
solarsplace