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redeemer812
Fried a bunch of Afrit
Joined: Sun Oct 11, 2009 4:10 pm Posts: 227 Location: your head.
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 The Go-Off-Topic Topic
The topic where not going off topic is going off topic. Of course, that's the point of the topic. But here I am, on topic. Guess I'm going off topic, because the topic of this topic is to go off topic. But because I'm on topic, I must be going off topic, right? Now, don't go off topic! ...let the horror begin that is the Go Off Topic Topic!
_________________ In any human endeavor, once you have exhausted all possibilities and failed, there will be one solution, simple, obvious, and highly visible to everyone else.
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| Mon Oct 12, 2009 7:58 pm |
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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Re: The Go-Off-Topic Topic
Atleast we have Pizza. 
_________________ Half Life 2: The longest Acme Crowbar commercial ever made.
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| Wed Oct 14, 2009 10:03 am |
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redeemer812
Fried a bunch of Afrit
Joined: Sun Oct 11, 2009 4:10 pm Posts: 227 Location: your head.
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 Re: The Go-Off-Topic Topic
I've actually tried this with several forums now. It's funny to see the mods' responses to it. How do you handle a topic whose purpose is to go off topic? But here I am, going off topic again.
_________________ In any human endeavor, once you have exhausted all possibilities and failed, there will be one solution, simple, obvious, and highly visible to everyone else.
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| Wed Oct 14, 2009 2:32 pm |
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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Re: The Go-Off-Topic Topic
Well I recently DID look at buying a UPS for my system. Does that count?
_________________ Half Life 2: The longest Acme Crowbar commercial ever made.
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| Wed Oct 14, 2009 3:28 pm |
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redeemer812
Fried a bunch of Afrit
Joined: Sun Oct 11, 2009 4:10 pm Posts: 227 Location: your head.
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 Re: The Go-Off-Topic Topic
Sure, why not. It's off topic, which is the topic of this thread What you say can be completely random, something you just did, or a mad theory to destroy the world. All times are UTC. Restless leg syndrome is hard to sleep with. Communities are endearing, the individual is not. Email is a relatively new invention. Disabling smilies is not fun. Big red buttons are fun to press but usually have consequences.
_________________ In any human endeavor, once you have exhausted all possibilities and failed, there will be one solution, simple, obvious, and highly visible to everyone else.
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| Wed Oct 14, 2009 7:18 pm |
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zeroth
Team Member
Joined: Fri Aug 07, 2009 4:09 pm Posts: 68 Location: Portage, MI
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 Re: The Go-Off-Topic Topic
I ate sour crout today. I love it.
_________________ Programmer, Hexen: Edge of Chaos | Forum Doom 3: Phobos | Forum
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| Fri Oct 16, 2009 5:42 pm |
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redeemer812
Fried a bunch of Afrit
Joined: Sun Oct 11, 2009 4:10 pm Posts: 227 Location: your head.
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 Re: The Go-Off-Topic Topic
I downloaded some typing software for my little brother.
_________________ In any human endeavor, once you have exhausted all possibilities and failed, there will be one solution, simple, obvious, and highly visible to everyone else.
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| Sat Oct 17, 2009 2:16 am |
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RaVeN
Picked up the Serpent Staff
Joined: Tue Aug 11, 2009 10:03 pm Posts: 89 Location: Ukraine
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 Re: The Go-Off-Topic Topic
_________________ Xfire Profile HeXentic Team Heretic's and HeXen's Site YouTube Heretic's and HeXen's Group DeviantArt Heretic's and HeXen's Group
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| Sat Dec 26, 2009 11:04 pm |
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Indoril Lichenvale
Picked up the Serpent Staff
Joined: Tue Aug 18, 2009 11:10 am Posts: 84
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 Re: The Go-Off-Topic Topic
^ppl dreamin' of Hexen 2: Modern Warfare
_________________ http://www.moddb.com/games/arilienta
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| Sun Dec 27, 2009 2:12 pm |
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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Re: The Go-Off-Topic Topic
bored... stiff. Guys I've seen better off-topic discussions over at doom3world.. come on.. 
_________________ Half Life 2: The longest Acme Crowbar commercial ever made.
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| Thu Dec 31, 2009 2:08 pm |
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redeemer812
Fried a bunch of Afrit
Joined: Sun Oct 11, 2009 4:10 pm Posts: 227 Location: your head.
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 Re: The Go-Off-Topic Topic
This community is just too small to support such a demanding topic, I guess. Weegee wars!  Weegee will fix everything...
_________________ In any human endeavor, once you have exhausted all possibilities and failed, there will be one solution, simple, obvious, and highly visible to everyone else.
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| Thu Dec 31, 2009 3:35 pm |
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TheCoolinator
Picked up the Serpent Staff
Joined: Fri Aug 21, 2009 3:23 pm Posts: 70
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 Re: The Go-Off-Topic Topic
Merry Christmas, happy new year!
_________________ Free your Mind ......
http://the-coolinator-lounge.blogspot.com/
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| Thu Dec 31, 2009 7:10 pm |
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redeemer812
Fried a bunch of Afrit
Joined: Sun Oct 11, 2009 4:10 pm Posts: 227 Location: your head.
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 Re: The Go-Off-Topic Topic
Here is an example of a wildly successful Go-Off-Topic Topic that was started by yours truly: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=301122#Post301122And this is the best we can come up with? Seriously guys, this topic is dying here!
_________________ In any human endeavor, once you have exhausted all possibilities and failed, there will be one solution, simple, obvious, and highly visible to everyone else.
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| Fri Jan 01, 2010 3:13 am |
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RaVeN
Picked up the Serpent Staff
Joined: Tue Aug 11, 2009 10:03 pm Posts: 89 Location: Ukraine
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 Re: The Go-Off-Topic Topic
Happy New Year!!!)))
_________________ Xfire Profile HeXentic Team Heretic's and HeXen's Site YouTube Heretic's and HeXen's Group DeviantArt Heretic's and HeXen's Group
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| Fri Jan 01, 2010 8:24 pm |
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TheCoolinator
Picked up the Serpent Staff
Joined: Fri Aug 21, 2009 3:23 pm Posts: 70
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 Re: The Go-Off-Topic Topic
RaVeN wrote: Happy New Year!!!))) Happy New year!
_________________ Free your Mind ......
http://the-coolinator-lounge.blogspot.com/
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| Mon Jan 04, 2010 9:02 pm |
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RaVeN
Picked up the Serpent Staff
Joined: Tue Aug 11, 2009 10:03 pm Posts: 89 Location: Ukraine
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 Re: The Go-Off-Topic Topic
http://metal-archives.com/band.php?id=4 ... de66a9d178HeXen Melodic Heavy/Thrash Metal Band, name expired from hexen shooter game =0
_________________ Xfire Profile HeXentic Team Heretic's and HeXen's Site YouTube Heretic's and HeXen's Group DeviantArt Heretic's and HeXen's Group
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| Sat Feb 06, 2010 11:34 am |
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Corvus
Killed the first Ettin!
Joined: Tue Oct 13, 2009 1:21 pm Posts: 47
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 Re: The Go-Off-Topic Topic
RaVeN wrote: http://metal-archives.com/band.php?id=48264&PHPSESSID=e2d09b1ca60f365b5f07efde66a9d178
HeXen Melodic Heavy/Thrash Metal Band, name expired from hexen shooter game =0 Oh my, look at the shitty album cover! They just took a screenshoot and streched it!
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| Tue Feb 16, 2010 2:48 pm |
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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Re: The Go-Off-Topic Topic
EXEC sp_msforeachdb 'USE [?]; IF ''?'' != ''tempdb'' BEGIN EXEC sp_updatestats END' 
_________________ Half Life 2: The longest Acme Crowbar commercial ever made.
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| Tue Feb 16, 2010 2:50 pm |
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redeemer812
Fried a bunch of Afrit
Joined: Sun Oct 11, 2009 4:10 pm Posts: 227 Location: your head.
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 Re: The Go-Off-Topic Topic
Is that BASIC or PHP? Because I don't know either. Here's some code for ya: Code: void drawsprite() { int i; char file[16]; int target; int x, y, x1, x2, y1, y2, picx, picy;
x1 = sprites[sc].mx-((64*xres/320)/sprites[sc].d); x2 = sprites[sc].mx+((64*xres/320)/sprites[sc].d); y1 = sprites[sc].my+((hy/1.25-(128*yres/240))/sprites[sc].d); y2 = sprites[sc].my+((hy/1.25)/sprites[sc].d);
/* this should be a switch case. lazy me */ if( sprites[sc].type == 1 ) { strcpy(file,"bub.bpf"); } if( sprites[sc].type == 2 ) { strcpy(file,"table.bpf"); } if( sprites[sc].type == 3 ) { strcpy(file,"column.bpf"); } if( sprites[sc].type == 4 ) { strcpy(file,"deadguy.bpf"); } if( sprites[sc].type == 5 ) { strcpy(file,"health.bpf"); } if( sprites[sc].type == 6 ) { strcpy(file,"ammo.bpf"); } target = open( file, O_BINARY|O_RDONLY, S_IREAD ); read( target, &bpf, 2*64*64 ); close( target ); for( x=x1; x<x2; x++ ) { if( x >= 0 && x < xres ) { if( zbuffer[x] >= sprites[sc].d ) { zbuffer[x] = sprites[sc].d; for( y=y1; y<y2; y++ ) { picx = ((x-x1)*sprites[sc].d)/2; picy = ((y-y1)*sprites[sc].d)/2; if( bpf[picy][picx] != 13 ) putpixel( x, y, bpf[picy][picx] ); } } } } }
Those would be the sprite scaling/drawing routines for my new engine. The distance and actual monitor position of the sprite have been calculated before hand. 
_________________ In any human endeavor, once you have exhausted all possibilities and failed, there will be one solution, simple, obvious, and highly visible to everyone else.
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| Tue Feb 16, 2010 5:34 pm |
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Indoril Lichenvale
Picked up the Serpent Staff
Joined: Tue Aug 18, 2009 11:10 am Posts: 84
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 Re: The Go-Off-Topic Topic
And some more  Code: Dynamic FindEnemy() { Vec3 controlledObjPos = controlledObj.Position;
Dynamic enemy = null; float enemyPriority = 0;
float radius = controlledObj.ViewRadius; if (IsAttacking()) radius = controlledObj.ChaseRadius;
Map.Instance.GetObjects(new Sphere(controlledObjPos, radius), GameFilterGroups.UnitFilterGroup, delegate(MapObject mapObject) { Unit obj = (Unit)mapObject;
Vec3 diff = obj.Position - controlledObj.Position; float objDistance = diff.LengthFast(); if (objDistance > radius) return;
Vec2 dir = controlledObj.Rotation.GetForward().ToVec2().GetNormalizeFast(); Vec2 tar = diff.ToVec2().GetNormalizeFast();
if (!IsAttacking()) { float angle = MathUtils.GetVectorsAngle(dir, tar).InDegrees(); if (float.IsNaN(angle)) return;
if (ControlledObject.FoV > 0 && ControlledObject.FoV < 360 && angle > ControlledObject.FoV / 2) return; }
float priority = GetAttackObjectPriority(obj, objDistance);
if (priority != 0 && priority > enemyPriority) { enemy = obj; enemyPriority = priority; } });
if (enemy != null && !IsAttacking()) OnSpotEnemy(); else if (enemy == null && isAgressive) OnLoseEnemy();
return enemy; }
_________________ http://www.moddb.com/games/arilienta
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| Tue Feb 16, 2010 9:30 pm |
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