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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Frequent Random Screenshots from the team during development
I'll be posting up weird, funny, buggy, or plain cool screenshots that I'll make while developing for Edge of Chaos in this thread. Starting up with two shots I made when we were trying to port Hexen over to the Quake 4 engine, about 2 years ago (yes these screens were made in Q4): Attachment:
shot00097.jpg [ 289.5 KiB | Viewed 4520 times ]
Attachment:
shot00044.jpg [ 145.17 KiB | Viewed 4520 times ]
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| Sat Aug 08, 2009 7:17 am |
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TelMarine
Waking up in Chronos
Joined: Sat Aug 08, 2009 5:34 pm Posts: 4
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 Re: Random screenshot of the day
It has been quite a journey huh BloodRayne? Four and a half years, wow! Keep the dream alive.
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| Sat Aug 08, 2009 5:39 pm |
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deadite4
Team Member
Joined: Fri Aug 07, 2009 2:58 pm Posts: 237 Location: Any Town, USA
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 Re: Random screenshot of the day
Though this was a bit before I joined, I'm so glad we stayed Doom 3 and didn't move to anything else. Pretty funny to see a strog running around though.
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| Sat Aug 08, 2009 6:48 pm |
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Ruckus
Waking up in Chronos
Joined: Fri Aug 07, 2009 3:45 pm Posts: 1
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 Re: Random screenshot of the day
Poor zerker is lost 
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| Sat Aug 08, 2009 7:00 pm |
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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Re: Random screenshot of the day
TelMarine wrote: It has been quite a journey huh BloodRayne? Four and a half years, wow! Keep the dream alive. I can hardly believe it's been THAT long. 
_________________ Half Life 2: The longest Acme Crowbar commercial ever made.
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| Sun Aug 09, 2009 5:28 am |
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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Re: Random screenshot of the day
Some early screenshots I found in my backups today... These screenshots were to establish a mood and atmosphere. The only weapons we had back then were the lantern (which isn't really a weapon) and the wraithverge. This is an earlier incarnation of the Lantern, we made a special script for it to have gravity, this implies that when you look down, the player hand moves forward, and the lantern always points straight down. Also interesting is the early test of a new hud, that sucketh...  Attachment:
shot00073.jpg [ 114.86 KiB | Viewed 4466 times ]
Attachment:
shot00074.jpg [ 131.43 KiB | Viewed 4466 times ]
Attachment:
shot00075.jpg [ 138.18 KiB | Viewed 4466 times ]
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| Sun Aug 09, 2009 9:03 am |
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deadite4
Team Member
Joined: Fri Aug 07, 2009 2:58 pm Posts: 237 Location: Any Town, USA
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 Re: Random screenshot of the day
hah, that is a weak looking HUD compared to the current. A hell of an improvement.
_________________ Sounds Great. Do it again. Assault N Battery Servers - Setting The Stage In Gaming
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| Sun Aug 09, 2009 6:24 pm |
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zeroth
Team Member
Joined: Fri Aug 07, 2009 4:09 pm Posts: 68 Location: Portage, MI
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 Re: Random screenshot of the day
seeing that pistol in EoC makes me cringe. 
_________________ Programmer, Hexen: Edge of Chaos | Forum Doom 3: Phobos | Forum
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| Mon Aug 10, 2009 2:35 pm |
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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Re: Random screenshot of the day
This Ettin is feeling the pain... Attachment:
shot00081.jpg [ 405.92 KiB | Viewed 4412 times ]
_________________ Half Life 2: The longest Acme Crowbar commercial ever made.
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| Mon Aug 10, 2009 5:14 pm |
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zeroth
Team Member
Joined: Fri Aug 07, 2009 4:09 pm Posts: 68 Location: Portage, MI
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 Re: Random screenshot of the day
pay no attention to the artifacts.. on the artifacts 
_________________ Programmer, Hexen: Edge of Chaos | Forum Doom 3: Phobos | Forum
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| Mon Aug 10, 2009 5:18 pm |
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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Re: Random screenshot of the day
_________________ Half Life 2: The longest Acme Crowbar commercial ever made.
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| Mon Aug 10, 2009 5:58 pm |
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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Re: Random screenshot of the day
One of the first 'official' screenshots for the game, back in the day when I wasn't so keen on texture alignment. Also note; lots of original Doom assets in there still. Attachment:
shot00051.jpg [ 288.27 KiB | Viewed 4378 times ]
_________________ Half Life 2: The longest Acme Crowbar commercial ever made.
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| Tue Aug 11, 2009 4:23 pm |
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Hecktor
Picked up the Mace
Joined: Tue Aug 11, 2009 10:42 am Posts: 11 Location: Russia, Moscow
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 Re: Random screenshot of the day
Beautifully... I hope that all levels will be as beautiful. By the way, how many levels are planned?
_________________ Why so serious? Oh, sorry for my english...
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| Tue Aug 11, 2009 5:26 pm |
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TelMarine
Waking up in Chronos
Joined: Sat Aug 08, 2009 5:34 pm Posts: 4
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 Re: Random screenshot of the day
The logo has come a long way too haha
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| Tue Aug 11, 2009 10:07 pm |
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RaVeN
Picked up the Serpent Staff
Joined: Tue Aug 11, 2009 10:03 pm Posts: 89 Location: Ukraine
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 Re: Random screenshot of the day
What happened when you porting EoC to Q4? Why you return to Doom3 engine?
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| Tue Aug 11, 2009 10:48 pm |
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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Re: Random screenshot of the day
RaVeN wrote: What happened when you porting EoC to Q4? Why you return to Doom3 engine? Code happened.  We basically had lack of a skilled coder. Here's what happened; after discussing it with the team we decided to switch to Q4 if this was possible coding wise. Our coder back then said it should be no issue and started porting stuff. The issues came when he stopped working on the code and his RL issues came just around the corner. Since just about all the code was moved into the SDK with Q4 this meant that everything stopped and we couldn't have that. So we decided to move back to Doom3, because this meant that we could continue the work without a coder and I am proficient in D3 scripting. And yes... The logo came a long way. 
_________________ Half Life 2: The longest Acme Crowbar commercial ever made.
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| Wed Aug 12, 2009 6:03 am |
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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Re: Random screenshot of the day
Some early renders, testing with hand and weaponsmodels. None of these made it into the game. Attachment:
hand.jpg [ 36.62 KiB | Viewed 4323 times ]
Attachment:
bow.jpg [ 37.17 KiB | Viewed 4323 times ]
Attachment:
_hand_hex_12.jpg [ 22.49 KiB | Viewed 4323 times ]
_________________ Half Life 2: The longest Acme Crowbar commercial ever made.
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| Wed Aug 12, 2009 2:56 pm |
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zeroth
Team Member
Joined: Fri Aug 07, 2009 4:09 pm Posts: 68 Location: Portage, MI
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 Re: Random screenshot of the day
aah I remember the "zombie hands."
why don't we post up screen shots of things that aren't old?
_________________ Programmer, Hexen: Edge of Chaos | Forum Doom 3: Phobos | Forum
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| Wed Aug 12, 2009 3:12 pm |
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deadite4
Team Member
Joined: Fri Aug 07, 2009 2:58 pm Posts: 237 Location: Any Town, USA
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 Re: Random screenshot of the day
I enjoy seeing old shots. Things I never even knew were worked on or even considered. It gives a good background of the development.
_________________ Sounds Great. Do it again. Assault N Battery Servers - Setting The Stage In Gaming
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| Wed Aug 12, 2009 3:16 pm |
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BloodRayne
Team Member
Joined: Fri Aug 07, 2009 1:49 pm Posts: 247 Location: Netherlands
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 Re: Random screenshot of the day
zeroth wrote: aah I remember the "zombie hands."
why don't we post up screen shots of things that aren't old? I'll get there. 
_________________ Half Life 2: The longest Acme Crowbar commercial ever made.
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| Wed Aug 12, 2009 3:17 pm |
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