Wednesday 8th December, 2010....Demo Post-Mortem

Posted by Spookt on Wednesday 08th of December 2010 06:47:18 PM.

Our release has gone exceedingly well! We continue the work after having over 10,000 downloads, answering lots of questions, and organizing feedback. We've managed to pick up some new talent along the way as well: much-needed mapping talent, modelers (static and character!), an AI coder, and texture talent.

For those of you that didn't know it, we are still looking for help in the direction of a rigger/animator.
If you're up to the task, head on over to the forums and let us know.

Some issues people reported have already been reworked, assets optimized, and bugs fixed. Work on the next hub is well underway, along with some initial concept design on Episode 2 - the Berserker. While working on that is still a long ways off, it's good to start laying down some groundwork while the mappers map the rest of Episode 1.

We have also been discussing some form of community contest. We have our own ideas, but we'd like to hear from the community to gather interest in such a thing. Post your thoughts and ideas here.

We hope everyone has enjoyed the project thus far! Many people worked long, hard, and for fun to bring out a release. As we move forward, we'll continue to post news, screenshots, and gather community feedback towards our next release.

A big thanks to our mirrors who did a fantastic job hosting our project. They supplied us with plenty of free bandwidth and stable connections. Thanks to all!

Thursday 11th November, 2010....Released!

Posted by deadite4 on Thursday 11th of November 2010 03:09:57 PM.

Well now, you all know what day it is........... Release Day! It's that special day where we gather all the lil' Afrit children who we have raised so lovingly, take them out to the wild, and let them fly away to burn the countryside to ashes. Ahh, that smoky smell is so bittersweet. Oh, and we're releasing our first demo today too. Also exciting!!

We all hope everyone enjoys themselves today while playing through the first release of Hexen: Edge of Chaos. It's been a lot of work, with many an argument and certainly lots of fun. The mod community lives and dies by the fans and the gamers, so play and spread the news to everyone you know: Hexen is an integral part of a well-balanced diet!

We'd certainly love to have your feedback, good and bad. We plan on future releases and additional content, so constructive criticism will help us refine gameplay even further. So don't be shy, register at our forums, and join the community!

Speaking of the future: if you are a developer, we are looking for you! Primarily, our most dire needs are level designers, AI programmers, character modelers, and animators. For anyone else, please feel free to contact us as well since an extra pair (or pairs) of hands in other departments are always welcome.

Extra thanks as well to id software for id tech 4 as well as Raven Software and Activision.

Cheers all, and happy gaming!

Download Mirrors


Linux and Windows Compatible
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*Note to all ATI users. We recommend turning off Catalyst A.I. while playing.

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Monday 8th November, 2010....Release Date!

Posted by deadite4 on Monday 08th of November 2010 04:20:01 PM.

We can chat long about this, or short. We could elaborate further on the story and the fate of the astronomer and redirect you towards the storyline website. We could even tease you more with a 'coming soon'.

Not this time...

Without further ado we present to you the official gameplay trailer for the demo, showing off gameplay from the first of three maps that we are releasing in this demo.
This should satisfy your curiosity until the 11th of November when we release the playable demo in the Windows and Linux varieties.


Despite the fact that we're releasing a demo we need help!
We need skilled creature modelers and animators as well as dedicated mappers for future releases.
If you're interested in a position register over at the forum and let us know!

Tuesday 26th October, 2010....Release Date

Posted by deadite4 on Tuesday 26th of October 2010 04:02:48 PM.

Here, Here! That time is near! We have been crunching away every day and it's all wrapping up. At this time, we would like to announce our planned release of the first playable version of our game Hexen: Edge of Chaos for November 2010.

It will contain the clerics first hub which consists of 3 full maps and some 1.5 to 2 hours of gameplay. You will fight monsters, solve puzzles, fail puzzles, use weapons, utilize artifacts, break lots of stuff, and curse our names to Chaos when you most likely die a few times along the way. Surely you all expect some degree of obscurity that comes with puzzles for this game.........and the price for failure is steep........

We know, we know! We've read comments from followers "Don't tease us!" and "Oh you silly people... causing a frenzy with your single image release! We need MEAT!". Well then we say how about something more!

For you today in our state of excitement, we have a Hexen: Edge of chaos wallpaper in various formats....even for your iphone! All made from our specially talented artist Slash.

Also for you today is a very special clip. If you've read our history journals then you are aware of what happened to the past heroes, and also know that strange things are brewing. Well........YOU have been summoned! Evil things are happening indeed in this world.......will you answer the dear Astronomer's call????


Standard and iPhone Wallpapers
Widescreen Wallpapers

Something Special

Posted by BloodRayne on Monday 25th of October 2010 04:12:03 PM.

Keep those nuggets open and focussed on the website for a special announcement that will rock your socks off. coming very, very soon.

The Team

Wednesday 15th September, 2010...Testing

Posted by deadite4 on Wednesday 15th of September 2010 05:28:32 PM.

Having worked out many of our performance issues, compression issues, and code based problems of the past, these last 2 months have brought many of the loose ends together. Saves are fully working, our first hub is all linked together, and persistent data has been implemented between levels of a hub. It has been exciting times indeed!

We formed a small testing team and began testing this summer. We've ironed out a lot of map bugs, still more to go. As always, new level shots can be found in our random screenshots thread here:

As we're wrapping up and polishing our first release we will be looking to communicate with news sites and hosting mirrors so we can have an efficient, widespread, well planned release. Still no dates yet, but perhaps for next months news update we'll be in a better position to make such a statement. The time is drawing near.....

Thursday 22nd July 2010: Newsletter

Posted by BloodRayne on Thursday 22nd of July 2010 08:24:08 PM.

Thursday 22nd July 2010: Newsletter

We have created a user group called 'Newsmembers'. If you want to be updated via email when we post news or media about the mod then you can freely join this group and you will be subscribed to the newsletter. Go to your user control panel (ucp.php) go to 'usergroups' and join the the group from there. :)

Of course, in order to receive the newsletter, you need to register first: ucp.php?mode=register , if you haven't already.

Wedsnday 14th July: Getting closer and closer.. (Good news!)

Posted by BloodRayne on Wednesday 14th of July 2010 01:28:56 PM.

I know we've said this often, but it's true this time....
We are getting closer and closer to a release. So start selecting those party hats. No dates/times yet. But just a very good feeling we all are having today about the mod and where we are. Keep checking out those frequent screenshots, we'll be posting screens of the new maps in the coming week!

Sunday 13th June, 2010...Progress Report

Posted by BloodRayne on Sunday 13th of June 2010 11:31:01 AM.

Sunday 13th June, 2010...Progress Report

It's been a merciless year for us so far. We are struggling with map performance, texture compression issues and some code based problems. But nothing like that deters us from working away like workerants on the often tedious tasks that making a game is all about. I would like to thank the members of the team that have kept at it... They have kept committing to the build each day these past few months while for them sometimes it seems like there is a never ending list of tasks that need to be finished.


I would like to point out, and believe I speak for nearly everyone when I say that UV mapping today still is not what it could be. The tools should become even more intuitive than they are now and it takes too much production time to create quality UV maps.

In any case, we've gotten pretty far these past few months and have come very far in terms of implementing gameplay in the first hub. We'll keep you guys posted soon with some new media coming from these maps.

Meanwhile, don't forget to check out the forums, where we often post new screenshots and talk about the development of the mod, we now have 8 pages filled with screenshots and comments in the 'Frequent Random Screenshots' thread here:

We'd also like to point out that the entire backstory to the game can be found in the Journals of Roden:
Click here to read them and familiarize yourself with our backstory and the given circumstances you'll be entering the game with.


Youtube Links Fixed!

Posted by BloodRayne on Tuesday 04th of May 2010 01:46:01 PM.

I've fixed the youtube links, all you need to do is paste the link from the URL, so if the video you want to post is:

Post this code:

Which results in:


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